Free Ebook Mobile Game Development with Unity: Build Once, Deploy Anywhere
Free Ebook Mobile Game Development with Unity: Build Once, Deploy Anywhere
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Mobile Game Development with Unity: Build Once, Deploy Anywhere
Free Ebook Mobile Game Development with Unity: Build Once, Deploy Anywhere
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About the Author
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard.He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time).Jon is also a researcher in Human-Computer Interaction working towards a PhD.Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
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Product details
Paperback: 464 pages
Publisher: O'Reilly Media; 1 edition (September 4, 2017)
Language: English
ISBN-10: 1491944749
ISBN-13: 978-1491944745
Product Dimensions:
6 x 0.7 x 9 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)
Average Customer Review:
3.5 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#1,453,912 in Books (See Top 100 in Books)
This is a great book. The authors go through design considerations. Then take the design considerations through development phases. The scripts are well documented with remarks. The authors ask the reader to use Unity Remote 5 as part of their teaching module. For those of you that are not programmers or engineers, they introduce the phone's features, the applicable terminology associated with the features, and how the scripts drive those features. If you are a programmer or engineer, you may find the book to pretty cool.
The book is hard to follow. You can eventually get through it but the unity tutorials included with the sdk are probably better.
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